National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Non-Euclidean Rendering in VR
Bobuľa, Matej ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this master's thesis is to research different approaches of rendering geometries and spaces in virtual reality. Learn more about the terms, non-Euclidean geometry and non-Euclidean spaces, their origin and different principles used in video game industry to simulate such geometries or spaces. Based on the research, a selection of an optimal API is needed for the implementation of such application. Application is designed to run on desktop computers with Microsoft Windows operating system. Application, in it's core, is a video game and the main goal of the player is to successfully complete each and every level of the game. These levels are designed in a specific way so that they each individually represent some form of non-Euclidean geometry or space.
3D Game Using WebGL - Inball
Jurčík, Lukáš ; Navrátil, Jan (referee) ; Szentandrási, István (advisor)
This bachelor thesis outlines the possibilities of making 3D applications in web-browsers, focusing on computer games. First, different methods of creating games inside web-browsers are briefly introduced. Next section contains a description of WebGL's frameworks and physics in games. The aim of this work was to design and implement a 3D browser game called Inball based on games like Neverball and Ballance. The application is based on WebGL technology using Three.js of frameworks encapsulating WebGL.
Non-Euclidean Rendering in VR
Bobuľa, Matej ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this master's thesis is to research different approaches of rendering geometries and spaces in virtual reality. Learn more about the terms, non-Euclidean geometry and non-Euclidean spaces, their origin and different principles used in video game industry to simulate such geometries or spaces. Based on the research, a selection of an optimal API is needed for the implementation of such application. Application is designed to run on desktop computers with Microsoft Windows operating system. Application, in it's core, is a video game and the main goal of the player is to successfully complete each and every level of the game. These levels are designed in a specific way so that they each individually represent some form of non-Euclidean geometry or space.
3D Game Using WebGL - Inball
Jurčík, Lukáš ; Navrátil, Jan (referee) ; Szentandrási, István (advisor)
This bachelor thesis outlines the possibilities of making 3D applications in web-browsers, focusing on computer games. First, different methods of creating games inside web-browsers are briefly introduced. Next section contains a description of WebGL's frameworks and physics in games. The aim of this work was to design and implement a 3D browser game called Inball based on games like Neverball and Ballance. The application is based on WebGL technology using Three.js of frameworks encapsulating WebGL.

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